แสดงบทความที่มีป้ายกำกับ lecture แสดงบทความทั้งหมด
แสดงบทความที่มีป้ายกำกับ lecture แสดงบทความทั้งหมด

วันพฤหัสบดีที่ 1 พฤษภาคม พ.ศ. 2557

[REVIEW] Chang Theatre


     Chang Theatre is indoor theatre with 30 seats in homey atmosphere like watching performance in your home.

See the performance like in your home

     This place is located at Prachauthit Road soi 61 which nearly 61 market. This time we went from KMUTT. It was a first time to go this place for meet with contemporary dance choreographer Pichet Klunchun.



     In this meeting Khun Pichet talk about light in term of artist that not only for lighting but it can show the meaning like on/off light mean day/night. Light to make a picture, light also can make you feeling like fade cross of light.
     Next we talk about in one performance we have director, light designer and music designer. This three persons are very important for make one performance successfully.
Then, Khun Pichet lead to next topic about problem of dance performance in Thailand. In Thailand we do not have light designer that use technology combine with art. So Khun Pichet want to make audiences see the energy of dancer, the movement of muscle and have feeling in the tiredness of dancer(like breath). He want to make audience feel without any movement and to make feeling strongly than human can do.
     Next, we see some of performance (2 acts) this has inspiration from "Naai Nai(นายใน) book". which tell about the life in King rama 6 and play performed by all female but in King rama 6, he change from female to be male. Khun Pichet interpret that the theatre can protect people from pressure of society and water bag in performance mean world.

     After that we talk in detail about to action, dress and sensor. How to adapt and the process of each sensor.
     Before we go back to KMUTT. We decide to have one meeting to see the cloth and try to put all LEDs on it.

วันพฤหัสบดีที่ 24 เมษายน พ.ศ. 2557

[LECTURE 9] Physical Computing

Physical Computing 

  • Bridge the gap between physical and virtual.
  • More or less in tangible user interface.
  • Facilitate between human and computer (help people to connect with computer).
  • Most of is object.
  • Standalone objects (One object).
Hardware is hard
  • Keep cost really low.
  • Think about cost of multiple controllers.
  • The few components, the better.
  • Design base on daily life object.
  • Focus on interface: easy to use, self understanding.
" Phidgets = no need to program hardware. It like set of building box. "
Design pattern : in term of Software architecture is MVC and it should base on OOP.

Software must be soft

  • Simple interface.
  • Simple language.
  • Big function/feature is not important
  • Minor language elements are major stumbling blocks.
  • Focus on interface.
Physical computing is conversation between physical world and virtual world.
" Physical energy ---------translate----------> electrical signal "
This call Transduction.

Input and Output
Input : ways of censoring your physical energy.
Output : Changing it but moving things are hard (you need electrical and mechanical skills)

Transducer : Processor in between
Microcontrollers : gateway between the physical and the virtual ex. arduino



What I have learned from this class?
     I know that the physical computing is the link between the virtual world and real word that should has the translator like arduino or lilypad to help changing energy. And the characteristic of software and hardware that it should be like. 

วันพฤหัสบดีที่ 27 มีนาคม พ.ศ. 2557

[LECTURE 8] Usability Engineering II

Usability metric



     Usability metric use to identify what it is going to measure for change scope of project. The usability metric use for understand user. It can use survey technique for prove "How good is the solution to find feasible or possible." It also can ask user like questionnaire or interview too.
Their are three criteria to define project :

Efficiency

     The efficiency is use for measure time, perform task and number of action required.


Effectiveness 

     The effectiveness use for measure the user problem. It can prove success or failure and also the quality of project.


Satisfying

     The satisfying use for measure user's satisfaction(Is it too difficult for user?). The satisfying base on learnability of user to measure user enjoy or not?


Learnability
     Learnability use for measure how easy it is to learn for use system. less time for learning system is good for learnability. If user use zero knowledge to use system is the best way.


Errors

     The intentional error is the perform action of user but the action was wrong (due to misunderstanding of the system). A slip is unintentional error like clicking wrong button. The errors can categorised in many kind of error such as;

  • Minor errors : easy to find and fix it.
  • Major errors : easy to find but harder to fix it.
  • Fatal errors : error which prevent the task being complete.
  • Catastrophic errors : error which other side effect like lost of data.

Time
     Time is one of measurement efficiency. It simply measure how long it take to perform task.

วันพฤหัสบดีที่ 20 มีนาคม พ.ศ. 2557

[LECTURE 7] Usability Engineering I

Recap from TCDC



Usability engineering

What is usability engineering?
     First of all you must to know who is you user? and where is it install? The usability engineering is use for test and also map project and get result from analysis(possible or not). It can be use for test product to ergonomic(fit to physical user) that depends on
  • Know user
  • Know task.
  • Know the environment :outdoor or indoor
The need for usability engineering
  • To operate.
  • Fun and joy to use.
  • See related product(by survey) compare, adapt & develop with own product.
  • Turn poorly product to well product.
  • Survey market to competing products.
Look back to IT(most based on Software Interface)

  • 30% of IT system are successful.
  • Rest fail because productivity.
Know the user
First you should know who the end user, discover the level of user; beginner or expert, know the system and environment.

End User classes
This can divided into two classifications.
  • Classification by System Usage : Direct user, Indirect user, Remote user and Support user.
  • Classification by Expertise : Novice,intermediate or Expert.
We can classified user by gathering the data
  • Formal or informal discussion.

  • Observation : useful tool to find out how people actually work.

  • Questionnaire : good for subjective responses but less for objective.
          Type of questionnaire : limited set of response like yes/no question. multiple possible response, scalar questionnaire, like scale and ranked order  .


  • Interview : Close questions and Mixed questions.

  • Activity logging : To know what user does? and how long it take?

Task Analysis
Human activity with achieve goal which consist of.
  • An input
  • An output
  • A process to convert input to output
The result for task analysis is often be in graph of tasks or subtasks


วันศุกร์ที่ 14 มีนาคม พ.ศ. 2557

[LECTURE 6] The Interaction Design

 


   Interaction design is the combination of Human Computer Interaction(HCI), User Experience Design(UX), Information Design, Architecture and Design research.



User Centered Design : It can divided in 3 section
  • Discovery
    • Competitor Analysis : Find the previous version and develop in own way.
    • Audience Definition : for define type of audience.
    • User scenarios
    • Content Survey : find the information.
  • Concept
    • Process flows
    • Site Map
    • Wire Frames : To make page schematic or screen blueprint.
    • Design
  • Prototyping $ User Testing
    • Prototyping
    • User Testing
    • Review
    • Approval

Human VS Computer


  • HUMAN : strengths in recognition, selective attention and Long term memory(LTM).
  • COMPUTER : high-capacity and permanent memory, very fast and error-free processing.

Secure Interaction Design


  • The interface should allow user east to revoke authorities.
  • It must provide explicit authority.
  • The interface should identifiability.

The difference between Lean, Agile and UX


  • Lean is focus on elimination of waste on process.
  • UX has look at what type of waste occur.
  • Agile like Scrum used in the creation of medical and financial products.


From this lecture I gained some definition of interactive design.
  • The interactive design id giving purpose to interaction design through experience.
  • Focus on the use and experience
  • Processing information through on-demand responsiveness.

วันอาทิตย์ที่ 23 กุมภาพันธ์ พ.ศ. 2557

[LECTURE 5] ICT-Physical Computing

What is Physical Computing?
     From my understanding, Physical Computing may about some thing we can touch(Tangible) or interact with them.
     Example : Micro-controller, circuit and whole body interaction.
   
     It should be design based on UDL(learning process) or neuroscience.
   "Nowadays,neuroscience is popular to use for robotic dev."
"Learning process has two kind : formal(lecture) and informal(free-choice to explore)."

     Here is some example of technology


 The digital tech with museum and art
     Museum :
  • On-site : walk around, board, audio-guide(multimedia) and digital image.
  • Online(Website) : easy to PR, online can be applied on-site building

Example
     Google Art Project : This project make for people who want to see all the museum around the world. It use walking robot walk around museum.



Lifelong learning
     What is lifelong learning?
          Lifelong learning means to have self-motivate, on-going to learn.

In term with museum
  • How to promote lifelong learning?
  • Understand role of object.
  • Link the relationship between museum educator and learner.


     If museum link to school, it should make like curriculum(learning opportunities).
  • Dialogue : interactive.
  • Choice for visitor to walk or interact.


Museum of the future
  • Place of exploration and discovery.
  • Inquiry.
Some example that technology with museum

วันพฤหัสบดีที่ 30 มกราคม พ.ศ. 2557

[LECTURE 2] Learning by Walking

Univesal Design for Learning Guidelines
  • Representation(Candidate) : touch screen computer, sound dome, information board.
  • Expression : action to act back.
  • Engagement : make visitor get involve, self regulation

WOW Effect
     Museum should set the activities that visitors have WOW effect. But what is WOW effect? The WOW Effect like a expression that visitors think in first time. It's cool or awesome!

Here is some example of WOW effect

     This concert the singer use technology call "Visual Tupac" for make some kind of Hologram of this woman. Her name is Teresa Teng. She died since 1995. But in this concert Jay Chou use the technology to make her to sing with him again. That make the audiences was very surprise.