- Bridge the gap between physical and virtual.
- More or less in tangible user interface.
- Facilitate between human and computer (help people to connect with computer).
- Most of is object.
- Standalone objects (One object).
Hardware is hard
- Keep cost really low.
- Think about cost of multiple controllers.
- The few components, the better.
- Design base on daily life object.
- Focus on interface: easy to use, self understanding.
" Phidgets = no need to program hardware. It like set of building box. "Design pattern : in term of Software architecture is MVC and it should base on OOP.
Software must be soft
- Simple interface.
- Simple language.
- Big function/feature is not important
- Minor language elements are major stumbling blocks.
- Focus on interface.
" Physical energy ---------translate----------> electrical signal "
This call Transduction.
Input and Output
Input : ways of censoring your physical energy.
Output : Changing it but moving things are hard (you need electrical and mechanical skills)
Transducer : Processor in between
Microcontrollers : gateway between the physical and the virtual ex. arduino
What I have learned from this class?
I know that the physical computing is the link between the virtual world and real word that should has the translator like arduino or lilypad to help changing energy. And the characteristic of software and hardware that it should be like.
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