From my understanding, Physical Computing may about some thing we can touch(Tangible) or interact with them.
Example : Micro-controller, circuit and whole body interaction.
It should be design based on UDL(learning process) or neuroscience.
"Nowadays,neuroscience is popular to use for robotic dev."
"Learning process has two kind : formal(lecture) and informal(free-choice to explore)."
Here is some example of technology
The digital tech with museum and art
Museum :
- On-site : walk around, board, audio-guide(multimedia) and digital image.
- Online(Website) : easy to PR, online can be applied on-site building
Example
Google Art Project : This project make for people who want to see all the museum around the world. It use walking robot walk around museum.
Lifelong learning
What is lifelong learning?
Lifelong learning means to have self-motivate, on-going to learn.
In term with museum
- How to promote lifelong learning?
- Understand role of object.
- Link the relationship between museum educator and learner.
If museum link to school, it should make like curriculum(learning opportunities).
- Dialogue : interactive.
- Choice for visitor to walk or interact.
Museum of the future
- Place of exploration and discovery.
- Inquiry.
Some example that technology with museum
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