Interaction Design
Interaction Design is the relation between designed artifacts, the social, cultural and business. Content propose by the model as three vital, external interface. It is important to thinking in interaction design. It can leads us for long-term collaborations an exchange of people.
Design research are related with
- Human Computer Interaction(HCI)
- Computer Support Collaborative Work(CSCW)
- Informatics
- Computer Science
- Anthropology
- Sociology
- Philosophy
The Model
"Design Practice"Get the knowledge and discussion for design to evaluate the final artifact.
The activities area
- Learning to communicate with people.
- Working under strict and suddenly changing.
- Negotiating with clients and other stakeholders
The scope of question
- Reflective : To experience with techniques is used.
- Proactive : To seeking specific design technique is used.
"Design exploration"
This similar to design practice. It use synthetic and proactive but it different in perspective which the artifacts is being constructed. Design exploration always excels in problem setting and transcendence.
Aesthetics(Beautiful or harmonic)
Aesthetics is central concern for interaction design. It also concern whole interaction.
"Design studies"
Design studies closely resembles traditional academic disciplines. This like study of how designer work, think and carry out design activity or process designer use. It has analytical work for design studies; Design theory, Design methodology, Design history and Design philosophy. The design studies aim to describe and understand rather than create and change.
Moving in between activity areas
There are three concepts on tension and movement in model; Trajectory, Loop and Dimension.
"Trajectories"
"Loops"(no starting and end point)
Loop also can draw inside of two or more activity in model
A specific project usually limit the number of dimensions that are relevant to consider at that time. This become useful and powerful tool in which to introduce design theory.
Different between Design practice and Design studies
Other model
- True-Real-Possible
- Design practice : Real
- Design studies : True
- Design exploration : Possible, show alternative future, out side the box.
- Judgement/Intuition/Taste-Analysis/Logic
- Use specific element, base on his or her competence, intuition, experience and taste.
- Tradition-Transcendence
- Improving exist product or ways of working and thinking, Explore a possible future.
- Particular-Universal-Ideal
- Design practice : Set of requirement and constraints specific to situation.
- Design studies : Interested in general aspects.
- Design exploration : Pose another question altogether.
- Create/Change-Explain/Understand-Suggest/Provoke
- Design practice : Proactive activity of creation and intentional change.
- Design studies : Better understand a phenomenon for explain and predict it.
- Design exploration : Pending to its transcendental character.
- Client-Peers-Critics(Role of the guarantor)
- Design practice : Focus on the role of client and business goals.
- Design studies : Relies on peer to guarantee good quality.
- Design exploration : The answer, straightforward or not.
Using the model
- The model useful for discussing project when it has multidisciplinary.
- The model can be used as background to discuss the layout and plan for longer research.
- Plot a research group's current projects.
- Differentiate the quality measure.
- Differentiate the kind of contributions deliverables.
Situating the model
- Human Computer Interaction(HCI)
- Design-oriented research : Producing new knowledge by involving design activities in research process
- Research-oriented design : The creation of products and in the process answer to the problems.
- Cross's classification of design research in three categories
- Design epistemology : To study how people design.
- Design praxeology : To study design method, technique and processes.
- Design phenomenology : To study of the artifacts that come from design process.
- Friedman suggest 4 areas-progressive design research
- The philosophy and theory of design
- Research methods and research practices
- Design education
- Design practice
- Buchanan's classification scheme
- Clinical
- Basic
- Applie design research
Conclusion
- An interface towards industry
- This recognizes and acknowledges long-term collaborations, joint projects and exchange of people between interaction design research and industry.
- An interface towards academia
- To making space for reflections in some kind of structured way.
- An interface towards society at large
- Based on experience then appears to be inherent power in materializing turn to be products service or space. Channels are available to become a voice in societal discussions.
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